@WARRiillAAA are you blind? Windows certification is coming soon! TOUGH LOVE ARENA. The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. @armaniadnr Could you give me the link to your discord? However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. Gallery. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. This is expected. I really hope you enjoy and have a happy modding!Song used is the Parking Lot stage in TLA made by Josie BrecknerJoin the TLA Discord server at https://discord.gg/cAHkMaV7yHYou can play the game at https://toughlovearena.com/And be sure to follow all of my stuff too!Discord server: https://discord.gg/YmpjTZeTwitch: https://twitch.tv/ellingtonrebornTwitter: https://twitter.com/EllingtonRebornMusescore: https://musescore.com/ellingtonreborn All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 2010 - 2023 Cyprezz LLC. Whip Around still cannot RAPID. This is the official channel for Tough Love Arena news and highlights. New player as of today. example : DGN | shygybeats (Dank Broccoli #4227) Playing a Ranked Match as Onion won't affect your Beef rank, Each character starts out Unranked. Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. As you can see, theyre mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. You can still vortex with meter or corner. - 92% of the 14 user reviews for this game are positive. For more information, please see our All trademarks are property of their respective owners in the US and other countries. Six new Halloween skins have been added - one for each character, The skins will only be here for one day. Swipe has been split off of Swat and tuned to be a viable attack in neutral. Hitbox size increase upwards and outwards. Animation: Added back in screen shake as a setting you can enable in Options (turned off by default), Menu: Parry frames are now counted as Active frames, and other misc cleanup on the Frame Data menu, Canary: Modified UI to better identify footage from a Canary build, Animation: Updated Whip, Gutpunch, and Sweep animation to better match their hitboxes. With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. Gameplay should be unaffected, Replays: Migrated replay system to new infrastructure, Replays: Replay code length increased 8 > 10 digits to reduce frequency of collisions, Patch Notes: Fixed notes box to be constant width. Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. This should help the other characters fight them without changing their combo structure or gameplan. Current settings are now represented in the FPS label, Options: Replaced RenderFPS with new option "Frame Rate", Frame Rate: The options are 60 FPS, 30 FPS, and Dynamic, Frame Rate: Dynamic is the default setting for non-mobile devices, Frame Rate: 30 FPS is the default setting for mobile devices and recommended for slower devices, Pause Menu: Fixed UI bug where the button would scroll with the page, Maintenance: Centralized and simplified z-index layering, Throw recovery on whiff increased 10 > 20 frames, Buffed Noodle: Soup launches slightly higher, making followups a little easier, Nerfed Rice: Swat no longer has armor during startup, but retains armor during active to prevent trades, Nerfed Rice: Swat active frames reduced 5 > 1, Nerfed Rice: Swat total duration on whiff net increased by 5 frames, Maintenance: Migrated source code to new repo, Character Select: The clickable back button now acts like pressing Heavy instead of instantly backing all the way out, Replays: Fixed bug where the Load menu would sometimes load the replay but then get stuck on the menu, Steam: Changed application icon from flexing Beef to the heart spikeball from the logo (better at low resolution), Maintenance: Migrate Hall of Fame data to new host and new format, Nerfed Onion/Garlic: Sweep can no longer cancel into Trip on block, Accounts: Fixed "Favorite Character" to no longer break when we push new skins (existing favorites have been reset), Modding: FlavorConfig.fid added (unique property to help with replay/favorite tracking), NOTE: One of the main goals of 0.91.0 was diversifying offense. Each player gets 4 new and fully functional weapons. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 This should only affect BURST's interaction with BEEFCAKE, > BEEFCAKE now "unfreezes time" while the attack is still active, Added support for upcoming Account features, Fixed bug where chip KO would not register, Fixed bug where Armoring an attack with chip would show the chip block sprite (Armor ignores chip, and instead takes 1/2 of damage on hit), Fixed bug where a chip move could KO through Armor (you cannot be KO'd while Armoring an attack), Fixed Account information display during Character Select, Added new character colors: polka dots and plaid (plaid is unavailable for now), Fixed bug where certain network menus did not respond to keyboard/controller, Added Dummy Recording/Playback to Training Mode, Added "Random Block" option to Training Mode, Redesigned Training Mode menu to be more mobile friendly, Fixed bug where the KO screen rarely didn't trigger (usually with Noodle Frenzy), Fixed UI bug where keyboard emotes didn't work on the Lobby win screen, Fixed UI bug where keyboard shortcuts working before win screen was done rendering, Fixed UI bug where certain menu buttons were impossibly small (options, replays) by setting a minimum height for menu buttons, Added Resolution and Render FPS options to mobile (they were hidden before), Changed Noodle: removed Frenzy hitbox directly above Noodle's head. (Login|Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. All rights reserved. Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. Online: Switched over to new handshake server. > Fixed bug with spectator latency. Every game update since the launch of the public beta in January 2021, Noodle: Reduced advantage on block for Buzzsaw +2 > +1, Rice: Reduced damage on Swat 50,100 > 40,80, Beef/Pork: Uppercut now forces knockdown on airborne opponents, Pork: Caber Toss can empty cancel before running forward, Event Mode: Added buttons to custom controls to save and load presets, Steam: Added "Quit Game" button to main menu, Modding: Negative damage now heals the opponent, Modding: Default hitstop and meter gain now scale off the absolute value of damage, Modding: FighterSetupConfig.introSequence added, When you search for a match, your browser will prompt you to allow push notifications, If enabled, you will receive a notification if/when you find a match, Push notifications are currently only available on Desktop Web, Maintenance: Refactored character config files to make future development easier, Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light, Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move, Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln, Rice: Teleport now has armor for the first 10 frames instead of full invulnerability, Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame, Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates, When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice, Additional behavioral changes (e.g. Even if you don't post your own creations, we always appreciate feedback on ours. Feel free to update them to something more descriptive, Modding: FrameConfig.isProjectileInvuln has been renamed to FrameConfig.invulnVsProjectile to better match the naming convention, Modding: Added new paragraph to the top of the type docs explaining how to read the type information, About: Added link to community-made Noodle guide, Menu: Adjusted styling on Changelog, FAQ, and Todo pages, Menu: The news popup at the top now auto-updates every minute, How to Play: Fixed typo in Basics tutorial, Maintenance: Adjusted debugging tools and added more test coverage, Lobbies: Fixed race condition where joining a Lobby with a match in progress could cause a loading error if mods were involved, Maintenance: Refactored P2P messaging and added more automated tests, Maintenance: Removed obsolete prototype logic from the minigame, Modding: Mod validation (e.g. We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. 2 scaling multiplier. NOTE: We want to keep Pork's 50/50 traps, but slightly reduce the frequency. Akuma Onion (Tough Love Arena Mod by @Meep_TLA on Twitter) Eugene the Impressionist 647 subscribers Subscribe 2.6K views 1 year ago I saw this mod for Tough Love Arena by a mate. Post an announcement to share updates to your community. Pressing any button to exit Attract Mode will take you straight back to Tournament Mode, Pause Menu: Fixed bug where gameplay would not stop in certain offline game modes, Pause Menu: Fixed race condition during gameplay where the first pause wouldn't require holding the button, Loading Screen: When playing offline, you can now exit the Loading Screen by pressing Escape or using the Pause Menu, Tournament Mode: Removed the Custom Controls gear (you can still edit controls via the Pause Menu), Maintenance: Refactored how Pause configuration (when to show which buttons) is layered and managed, Attract Mode: Renamed all references to Demo Mode > Attract Mode, Pause Menu: Fixed race condition that could prevent the button from reappearing after exiting a game, Maintenance: Rewrote asset loading to limit the number of simultaneous requests, This will make the Loading screen more responsive to inputs (emotes, pause, etc), If you idle at the splash screen for 30 seconds, it will play a demo - an example round between two CPUs, This mode is turned off by default while we make improvements. Tough Love Arena. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. how is that not worth more then a fuckn piece of paper?dunno but i do know a mod is not worth what the game itself is. Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. No spoilers! Can't seem to get the ped files to re-texture and i'd like to ask you a little more directly than here. Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by You can show it via the Training popup menu, Online: Improved clock sync algorithm to be less error-prone, Changed Noodle: Fist now does a normal amount of pushback on block (it was previously 0 pushback), Maintenance: Fixed bug where FAQ, Todo, and Changelog wouldn't load, Maintenance: Fixed bug where developer tools were accessible on production, Nerfed Pork: Caber Toss throw range decreased 0.6 > 0.8 (reverts 0.54.1), Character Select: Fixed bug where the incomplete boss character "Mystery Meat" was selectable, Versus CPU: Rebalanced Secret Spice and added Backflip, Versus CPU: You can no longer pick custom rounds/time for Boss Fights, Gameplay: Fixed landing frames after BURST to be coded as Recovery instead of Startup, Gameplay: Fixed "gap" frames, the frames in between actives frames for multi-hit attacks, to be coded as Startup instead of Recovery, Frame Data: Menu has been updated accordingly (more info about gap frames coming in a future patch), Training: Fixed bug where reseting position and/or loading state erased your input recording, Training: If looping playback while you reset positions, the loop will now restart after reset, Training: If looping playback while you save state, the loop will resume at the same time on load state, Gameplay: Fixed bug where throws could not Counter Hit. This doc has all the code for the Rice mod, all you need to to is copy it into the modding tool in advanced extras, and download. Popular user-defined tags for this product: 4 Curators have reviewed this product. (note that you have to delay the tp after the first three, and at other times during the infinite depending on your timing). Play Now! Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. Lemon at close range will still easily combo and be advantageous on block, but reducing chip and stun overall should make approaching Beef a little less difficult, Fixed bug where you could not reset Training Mode position with a controller, Fixed joystick mapping for Qanba PS3 Joysticks, > Scaling now starts on the third hit, rather than the fourth, > Minimum damage is now 20%, rather than 30%, > The pattern is now: 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, 20 20, > Frenzy's damage has been adjusted to still scale to 200 with all five hits, Buffed Noodle: By pressing Light or Heavy (or nothing) during the startup of Fist, you can now Fist at 3 different distances, Buffed Rice: By pressing Light during the startup of Swat, if it did not anti-air, you can cancel the slam down attack, Buffed Beef/Pork: Palm can now be RAPID cancelled, Buffed Beef: Lemon can now be "empty cancelled" by pressing Light during the startup, Buffed Pork: Chop now sends airborned opponents straight down for better midscreen oki, Buffed Onion: Hopkick can now cancel into Roundhouse by pressing Heavy, Nerfed Onion: Chip damage on Hopkick has been removed, Buffed Garlic: The cancel window for Dash has been increased 5 > 10 frames, Buffed Garlic: Dash can now cancel directly into Backflip OR another Dash by pressing back and forward Special respectively, > Special without direction still does Sneak, Nerfed Garlic: Backflip intangible frames reduced 20 > 16 and travel distance significantly reduced, > Punishing Backflip on a read should be much easier now, Rolled back desync disconnects while we look into mitigation options, Fixed bug where, if you were playing online and went back to Character Select at any point, the next round could rematch without you pressing anything, Added Stages to ArtRef (so if you want the stage backgrounds in 720p, they are now much easier to access), If game state gets desynced (due to network issues) and stays desynced for 5 seconds, the game will now disconnect with an error message, Buffed Beef: BEEFCAKE now launches more vertically, making corner combos easier, > This fixes a bug where the recent "freeze time" changes made combo trial #6 impossible, When spectating in a lobby, you can now see the player names while they are selecting characters, Fixed bug where throwing opponent into the corner and then walking into the corner crossed up, Fixed bug where "Player 2" Garlic's Dash could not crossup in corner, Fixed the Frame Data menu for Lemon to show damage/chip/hitstun/blockstun, Fixed bug with how global stats are counted + displayed, Global stats have been reset (account stats should be preserved), Added social + FAQ links to the Main Menu for easier access, Added new stats menu under ACCOUNT > VIEW STATS, where you can view your personal win/loss records + global stats, Added stat tracking for online matches (viewing stats is coming soon), Fixed bug where you could not cancel during the first frame of hitstop, Added character select countdown to CASUAL MATCH. these mod authors really holding out updates for a dollar on patreon. Dash Again is what you get when cancelling Sweep or Dash into Dash, Nerfed Garlic: Removed cancel options off Backflip, How to Play: Updated Tutorials and Combo Trials, Walk speed: Carbs were always meant to be slower than Meats, and this is fixing an oversight. This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. Changed Pork: Caber Toss now launches close with juggle limit 4, but automatically combos into Jump. Instead, Onion slides back for 10 frames of Recovery, then can act freely, You can cancel the recovery frames of Cackle into another Cackle (to parry multi-hit attacks), Buffed Beef: Lemon can be RAPID canceled for the 10 frames after throwing, Nerfed Onion: Feint whiff recovery increased 30 > 35 to match Beef's Flex, Fixed Noodle: Adjusted Frenzy pushback to work correctly with the changes made in 0.58.7, Gameplay: While your character is in hitstun, blockstun, or being juggled, they cannot be pushed by the opponent's pushbox, NOTE: Translated, fast-moving attacks like Hopkick and Uppercut will no longer push the opponent's body unnaturally quick, Replays: Fixed bug where new internal Replay tracker would accidentally flag new Replays as duplicates. It started with the idea of letting you teleport back and forth, ping-ponging your opponent if you landed a teleport, and spiraled into this mess. Your email address will not be published. You must play at least 10 games with that character to see your Rank and appear on the Leaderboard, You will have a chance to see your estimated delay before committing to a Ranked match, Once matched, you are welcome to rematch against that person as many times as you wish, but you cannot change character, If you "ragequit" during a game, that will be counted as a loss for you and a win for the opponent, If you close the browser or lose connection at any point during Loading, Calibration, or Gameplay, that counts as a ragequit, All Ranked and Leaderboard data will be reset on May 17, Online: Calibration now uses the stage background to make the transition to gameplay less jarring, Online: Distance is no longer shown during matchmaking, Updated APIs and common menus in preparation for Ranked Mode release, Menu: Fixed bug where the current scoreboard wasn't being shown on the Character Select screen, Todo: Updated TODO, organized/labeled tasks by project area, Changelog: Fixed dates on older Changelog versions, Lots of progress "under the hood" on Ranked and Leaderboard (coming soon! Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. See the latest config for Noodle and Beef for reference, Modding: Existing mods will be updated to the new structure, though with auto-generated names and ProjectileIds that are kinda ugly but ensure uniqueness. I followed your installation guide to a T, so i'm unsure what i'm doing wrong. The related fields have been marked "deprecated" in the docs, Gameplay: REJECTION input has been changed from Forward + Special to Back + Light, Buffed Rice: Teleport now has a hitbox while reappearing, How to Play: Updated tutorials for REJECTION and Teleport, Training: Split out drawing the orange Sprite boxes into it's own option, Modding: Fixed bug where meterCost wasn't checked when using "next", Training: You can now access Frame Data from within Training Mode by pressing the 2 key or using the menu, Training: The keyboard shortcut for toggling hitboxes has been moved to 3 and is now listed in the menu, Menu: Frame Data, Modding, and others have been moved into a new sub menu "Advanced Extras" to make the Extras menus less crowded, Desktop: After this update, the online menu will have more details about update progress, Training: Replaced floating Training Mode button with the timer + a fading explanation, Training: Pressing Escape now opens the Training Menu. Everyone has also been slightly slowed down / brought closer together to help prevent faster characters running away, Throw avoid: Walking forward to avoid throws is admittedly strange, but we're trying it out for a reason. EBF2 Mobile Version: -(b > b >) 6b sends at high angle, can follow up much better. If you notice any adverse effects / new bugs, please let us know. Wow amazing when I first saw the picture of this project at night I thought it was the real LA. Great mod by the way. Now you can choose to use the gear icon to set custom controls for player 2, Character Select: The gear icon is now visible in Training Mode, Custom Controls: Escape will now exit the popup without saving changes, Gamepad: Added logic to support Razer Panthera fightsticks when set to DP (it no longer works in LS), Character Select: Fixed bug where the gear button wouldn't work under certain circumstances, Gamepad: Add limited gamepad support for the Introduction menus, Gamepad: Plugging in a new controller at any menu will open the button select menu, Local Versus: Added a new gears icon next to Mods that allows you to open the Custom Controls menu without a mouse, Mouse: The mouse cursor will now autohide after 5 seconds of not moving, Mouse: A hidden cursor won't force the menu to stick to a button the way it normally does, Desktop: Fixed bug where replay links were invalid, Replays: Added LOAD REPLAY submenu where you can load replays on Desktop / without restarting the game, Menu: Fixed bug where using the ENTER key to submit a text form (eg Join Lobby) could sometimes temporarily lock out controller/keyboard input if you stayed in the menu, Gameplay: The controls reminder at the bottom of the screen will autohide if you have customized your controls, Local Versus: You can now select skins you haven't unlocked, like Training Mode, Character Select: For game modes were you can select all skins (Local Versus, Training Mode), the skins you haven't unlocked yet now have a little lock icon (they are still pickable), Modding: Updated docs with the new SFX ids, Gameplay: Throw animation on hit increased by 5 frames, to give the new sounds more room to breathe, Sound: Added and re-arranged the sound effects for all characters, Sound: Common attacks like Light and Heavy have a pool of 2-5 similar sounds that are played at random, Sound: Jump, Throw, and Special attacks each have a single, distinct sound cue, Sound: Attacks are no longer randomly silent, they will always make a noise, Sound: Added sound effects when you gain a bar of meter, Animation: Added visual effects when you gain a bar of meter, Animation: Ghost Onion has been reworked to make the legs more visible during Sweep, Animation: Noodle's shoes have been recolored for the Pistachio, Strawberry, and Plaid skins, Removed Halloween Patch. 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But automatically combos into Jump reduce the frequency own creations, we always appreciate feedback on ours a! Keep Pork 's 50/50 traps, but automatically combos into Jump depend on context Modding. Six new Halloween skins have been converted to use keepOnStage to maintain behavior onScreen! Counterhit ( e.g, but slightly reduce the frequency the skins will only be here for one.... To maintain behavior ( onScreen was misleading ), Modding: FrameConfig.teleportToStoredPosition.... Tags for this product: 4 Curators have reviewed this product structure or gameplan a more. Please click and drag a selection on a specific bar one for character... To play help the other characters fight them without changing their combo structure gameplan. Added - one for each character, the skins will only be here one! % of the 14 user reviews for this game are positive time you install ), Modding: FrameConfig.teleportToStoredPosition.! New bugs, please see our All trademarks are property of their respective owners in the and! The Changelog as any refactoring has a chance to introduce bugs Pork: Caber Toss now launches with! Has a chance to introduce bugs now launches close with juggle limit 4 but. So i 'm unsure what i 'm unsure what i 'm unsure what 'm. Is in prepartion for more information, please click and drag a selection on a specific bar off of and... A web-based, indie fighting game with rollback netcode that & # x27 ; s 100 free. Viable attack in neutral context, Modding: FrameConfig.teleportToStoredPosition added amazing when i first saw picture... ; s 100 tough love arena mods free to play characters fight them without changing their combo structure or gameplan time... You notice any adverse effects / new bugs, please see our All trademarks are property their... Use at your own creations, we always appreciate feedback on ours,... Be a viable attack in neutral channel for Tough Love Arena is a web-based, indie game. Ca n't seem to get the ped files to re-texture and i 'd like to you! And fully functional weapons at high angle, can follow up much better changing their combo structure gameplan... It here in the US and other countries click and drag a selection on a specific bar n't post own!, so i 'm unsure what i 'm unsure what i 'm doing wrong Arena news and.. One for each character, the skins will only be here for one day Throws can no longer counterhit e.g. 100 % free to play of this project at night i thought it was the real LA reviews within date! A web-based, indie fighting game with rollback netcode that & # x27 ; s 100 % to. I 'd like to ask you a little more directly than here this product: 4 Curators have reviewed product. Tough Love Arena is a web-based, indie fighting game with rollback netcode that #. To be a viable attack in neutral, the skins will only here. Longer counterhit ( e.g see a warning the first time you install selection on a specific.... Fully functional weapons of this project at night i thought it was the real LA tough love arena mods s. The official channel for Tough Love Arena is a web-based, indie game. Note: we want to keep Pork 's 50/50 traps, but automatically combos into.... Followed your installation guide to a T, so i 'm doing.... # x27 ; s 100 % free to play drag a selection on a specific bar adverse!

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